Build Shelter Capacity Lv 2 · Access ConfirmedShelter Capacity · AVAILABLE
1/2
Lv 1 Option Identified → Lv 2 Access Confirmed
Can secure shelter tonight.
Build Mobility Capacity Lv 2 · Essential AccessMobility Capacity · AVAILABLE
1/2
Lv 1 Local Path → Lv 2 Essential Access
Can reach routine essential destinations.
Build Function Capacity Lv 2 · Daily FunctionFunction Capacity · AVAILABLE
1/2
Lv 1 Executable → Lv 2 Daily Function
Can perform normal daily obligations.
Build Money Capacity Lv 3 · Budget ControlMoney Capacity · AVAILABLE
1/2
Lv 2 Positive Flow → Lv 3 Budget Control
Can intentionally allocate routine money.
Build Shelter Capacity Lv 3 · Temporary ResidenceShelter Capacity · AVAILABLE
1/2
Lv 2 Access Confirmed → Lv 3 Temporary Residence
Can maintain temporary residence.
Build Support Network Lv 3 · Professional SupportSupport Network · AVAILABLE
1/2
Lv 2 Multiple Contacts → Lv 3 Professional Support
Can access qualified professional help.
Obtain Florida state IDIdentity Capacity · AVAILABLE
5/6
Lv 1 Identity Mapped → Lv 4 State ID
Assemble prerequisites and complete the Florida state identification transaction.
Build Hosting Capacity Lv 2 · DinnerHosting Capacity · LOCKED
1/3
Lv 1 Coffee / One-on-One → Lv 2 Dinner
Can host a small dinner.
Build Hosting Capacity Lv 3 · Small GatheringHosting Capacity · LOCKED
1/3
Lv 2 Dinner → Lv 3 Small Gathering
Can coordinate a small gathering.
Build Hosting Capacity Lv 4 · Formal DinnerHosting Capacity · LOCKED
0/3
Lv 3 Small Gathering → Lv 4 Formal Dinner
Can host a formal multi-person dinner.
Build Hosting Capacity Lv 5 · Private EventHosting Capacity · LOCKED
0/4
Lv 4 Formal Dinner → Lv 5 Private Event
Can commission a private event.
Build Mobility Capacity Lv 3 · Reliable Local MobilityMobility Capacity · LOCKED
0/2
Lv 2 Essential Access → Lv 3 Reliable Local Mobility
Local obligations are reliably reachable.
Build Function Capacity Lv 3 · SustainableFunction Capacity · LOCKED
0/2
Lv 2 Daily Function → Lv 3 Sustainable
Can maintain function over normal planning periods.
Build Shelter Capacity Lv 4 · Stable ResidenceShelter Capacity · LOCKED
0/2
Lv 3 Temporary Residence → Lv 4 Stable Residence
Can maintain stable housing.
Build Money Capacity Lv 4 · Monthly StabilityMoney Capacity · LOCKED
0/2
Lv 3 Budget Control → Lv 4 Monthly Stability
Can reliably cover recurring obligations.
Build Support Network Lv 4 · Reciprocal NetworkSupport Network · LOCKED
0/2
Lv 3 Professional Support → Lv 4 Reciprocal Network
Support relationships are reciprocal.
Build Mobility Capacity Lv 4 · Independent MobilityMobility Capacity · LOCKED
0/2
Lv 3 Reliable Local Mobility → Lv 4 Independent Mobility
Mobility does not depend on a single fragile source.
Build Function Capacity Lv 4 · ResilientFunction Capacity · LOCKED
0/2
Lv 3 Sustainable → Lv 4 Resilient
Can absorb moderate disruption.
Build Hosting Capacity Lv 6 · Destination EventHosting Capacity · LOCKED
0/4
Lv 5 Private Event → Lv 6 Destination Event
Can coordinate a destination-scale experience.
Build Money Capacity Lv 5 · ReserveMoney Capacity · LOCKED
0/2
Lv 4 Monthly Stability → Lv 5 Reserve
Can maintain an emergency reserve.
Build Mobility Capacity Lv 5 · Regional MobilityMobility Capacity · LOCKED
0/2
Lv 4 Independent Mobility → Lv 5 Regional Mobility
Regional travel is routine.
Build Function Capacity Lv 5 · Multi-System CapacityFunction Capacity · LOCKED
0/2
Lv 4 Resilient → Lv 5 Multi-System Capacity
Can coordinate several systems concurrently.
Build Support Network Lv 5 · Coordinated NetworkSupport Network · LOCKED
0/2
Lv 4 Reciprocal Network → Lv 5 Coordinated Network
Can coordinate several people toward an outcome.
Build Hosting Capacity Lv 7 · Yacht PartyHosting Capacity · LOCKED
0/7
Lv 6 Destination Event → Lv 7 Yacht Party
Can commission and govern a complex yacht-scale social experience.
Build Money Capacity Lv 6 · Investable SurplusMoney Capacity · LOCKED
0/2
Lv 5 Reserve → Lv 6 Investable Surplus
Can produce repeatable surplus.
Build Support Network Lv 6 · Influence NetworkSupport Network · LOCKED
0/2
Lv 5 Coordinated Network → Lv 6 Influence Network
Network can mobilize meaningful opportunity.
Build Mobility Capacity Lv 6 · Travel LogisticsMobility Capacity · LOCKED
0/2
Lv 5 Regional Mobility → Lv 6 Travel Logistics
Can coordinate complex travel.
Build Function Capacity Lv 6 · High CapacityFunction Capacity · LOCKED
0/2
Lv 5 Multi-System Capacity → Lv 6 High Capacity
Can sustain substantial concurrent demands.
Build Money Capacity Lv 7 · Capital DeploymentMoney Capacity · LOCKED
0/2
Lv 6 Investable Surplus → Lv 7 Capital Deployment
Can intentionally deploy capital toward outcomes.
Secure food todayFood Capacity · COMPLETE
2/2
Lv 0 Unbuilt → Lv 2 Meal Secured
Convert immediate hunger into a secured meal and establish Food Capacity Lv 2.
Build Hosting Capacity Lv 1 · Coffee / One-on-OneHosting Capacity · COMPLETE
2/2
Lv 0 Unbuilt → Lv 1 Coffee / One-on-One
Can intentionally host a simple one-on-one outing.
Secure safe shelterShelter Capacity · COMPLETE
2/2
Lv 0 Unbuilt → Lv 2 Access Confirmed
Identify and confirm a safe place to sleep, establishing Shelter Capacity Lv 2.
Build Support Network Lv 1 · One Reliable ContactSupport Network · COMPLETE
1/1
Lv 0 Unbuilt → Lv 1 One Reliable Contact
At least one reliable support contact exists.
Build Shelter Capacity Lv 1 · Option IdentifiedShelter Capacity · COMPLETE
1/1
Lv 0 Unbuilt → Lv 1 Option Identified
Can identify an immediate safe option.
Build Money Capacity Lv 2 · Positive FlowMoney Capacity · COMPLETE
2/2
Lv 1 Emergency Control → Lv 2 Positive Flow
Can create some recurring inflow.
Build Support Network Lv 2 · Multiple ContactsSupport Network · COMPLETE
2/2
Lv 1 One Reliable Contact → Lv 2 Multiple Contacts
More than one support route exists.